If you have 10 power tokens, you will be able to start a Gaia project with 6 of them and still have enough to take a power action (or charge them part of the way, then charge them the rest of the way in the next round). (3) Get more than 6 power tokens this is often combined with (2). That frees you up to charge power for all the rest of the round without losing the benefits. Usually this means building a mine on your new Gaia planet to get your Gaiaformer back, then starting a new Gaia project as your second action. You don't need Gaiaforming tech in order to win as long as you have some other way of getting to new planets (such as advancing on the terraforming track or using power actions). There are several ways to get around this: You don't want to charge power from bowl 1 into bowl 2 and then spend it to start a Gaia project, that's a waste. There's nothing wrong with this rules wise, but in terms of strategy it's almost certainly a mistake. Remember that Advanced Tech tiles must cover existing tech tiles you've taken, so if you're in a position to take Advanced, make sure you have one of the one-time use tech tiles (1 Ore 1 QIC, 7VP, 1 Knowledge per planet type colonized, etc.) so that you don't find yourself having to cover an income-generating tile.Īnd the little we charged often would be spend toward gaiaforming before making it to bowl 3. Remember that taking Advanced Tech tiles and moving to level 5 of any research area requires flipping a Federation tile from the green side to the grey side.ġ0a. Make sure at least 1 of your initial Mines is placed within charge distance of your opponent.Īvoid paying the 6 Coin penalty when upgrading to Trading Stations if at all possible (i.e., pay 3c2o instead of 6c2o).
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